If you haven't noticed notwithstanding, the launcher is at present gone when you start up Tabletop Simulator. That's because at that place is a new configuration menu in-game. So you no longer need to leave to make any changes. Additionally, we have now included Andrew'southward Deck Builder into Tabletop Simulator to brand creating your decks that much easier.

And just in fourth dimension, nosotros have the latest Tutorial Video featuring Custom Content. If you desire to learn how to use the Deck Builder, then please watch this video as information technology volition take you through the steps.

https://www.youtube.com/watch?5=kQ56RjFqnj4

It volition be a few weeks before nosotros get our next update out as it will be our big 4.0 update and like all of these "special" updates, nosotros want to brand information technology a expert one. Thanks for your patience and enjoy!

Configuration Menu:

  • Launcher has been removed from the game.
  • You tin can now change your keybinds and graphics settings in game.
  • Settings card has been renamed to configuration and has been given an overhaul.
  • You tin can at present modify private graphics settings instead of just using the preset values.
  • Yous tin now reset controls, graphics, and game settings to default separately.
  • New graphics settings (VSync, Texture Size, Post AA, MSAA, Shadow Quality, Anisotropic, Cap FPS).
  • New anti-aliasing back up called Post AA (SMAA post processing version).
  • You lot can at present see the SteamID of blocked players.
  • Chat is now rebindable in the controls menu.

Deck Builder by Anwinity:

  • We reached out to Andrew Mazar the creator of the very pop Deck Builder.
  • His Deck Builder is now bundled in the games root and modding binder.
  • Deck Architect allows you to hands create & modify custom decks.

Saved Chest Improvements:

  • You can now save multiple selected objects every bit one chest item.
  • Spawning saved objects will produce the same sound as spawning other objects from the breast.
  • Saved object will at present snap to the grid when spawned.

Salve Improvements:

  • Custom backgrounds tin at present be loaded from a relieve with the expand pointer without resetting the board.
  • Improved object naming when expanding a salvage to see custom objects inside.
  • Delete and expand save buttons at present only appear when mousing over a save/workshop file.
  • Reduced scrolling stutter on Saves and Workshop files.

Draw Tool Improvements:

  • Doubled the resolution of the paintingtool (all the same blocky, but improve).
  • Optimized the network traffic when rewinding through time with something drawn on the table.

General Improvements:

  • Added back in randomized backgrounds when the game is started.
  • Rewind/fastforward letters are now sent to everyone on the server.
  • Improved the texture quality on custom assets using a slight negative mipmap bias.
  • Optimized card search to work with more cards (will optimize more than in the future).
  • Added new Workshop Tags (Backgrounds and templates).

Fixes:

  • Fixed loading one custom groundwork to another non updating the groundwork.
  • Fixed issues loading big file sized saved objects when promoted.
  • Stock-still weird turn bugs that would suspension entire game for the host.
  • Fixed problems with long rules sections not being properly transferred.
  • Fixed certain custom decks not showing upwardly when expanding a save.
  • Fixed being unable to create a save if in that location were no saves created already.
  • Fixed custom backgrounds being horizontally inverted.
  • Fixed custom physics materials reverting to default incorrectly.
  • Fixed being able to delete the create save push button.
  • Fixed the pointer selection menu non displaying the pointers properly.
  • Stock-still the RPG figurines missing their stands.
  • Stock-still the RPG figurines not properly displaying in the chest.

Stay up to date on our development by post-obit us on Twitter and Facebook!

We accept some heady additions for you this week! New backgrounds have been added, Merely you can also now add your own custom backgrounds also! Additionally, we added Semi-Lock, which volition enable y'all to play without worrying near accidentally knocking pieces over. Hope you lot savor these new features in addition to the overall fixes and improvements as well.

New and Custom Backgrounds:

  • iv new backgrounds been added: Cathedral, Downtown, Regal, and Sunset.
  • You can now import your own custom backgrounds (Lighting is not afflicted by custom backgrounds, only the skybox).
  • Custom background images should be hdri panorama images >4000×2000.
  • Choose the backgrounds' lighting y'all would similar outset then choose Custom.

New Physics Fashion Semi-Lock:

  • Semi-Lock causes objects that have come to rest to exist semi-locked in identify (tin can still be picked up but ignores physics).
  • This means you can't accidentally knock over objects without directly manipulation with Semi-Lock enabled.
  • Semi-Lock tin be institute in the Host Options carte.

Save Improvements:

  • Loading save files will be much faster after the offset load (Workshop and Normal Salve).
  • More mistake checking to avert one bad save breaking the ability to load other saves.
  • Optimized GUI scrolling for Workshop and Salve Files.

General Improvements:

  • Custom objects and decks volition no longer fly all over the identify when loaded up fresh.
  • Added a spinning loading icon for the server browser and then y'all know when it is fetching servers.
  • Added red individual text header when in the private notepad.

Fixes:

  • Stock-still an issue where custom objects were loading up the wrong texture.
  • Fixed the back of the quarter existence rotated incorrectly.
  • Stock-still flip/rotate on certain objects that would cause them to autumn through the table.
  • Fixed problems uploading or updating to the Steam Workshop when nix would happen when submitted.
  • Stock-still typing + or – in a text box would too scale selected objects.
  • Fixed custom model importer blazon selection not working properly.
  • Fixed multiple control lines breaking the Workshop downloading.
  • Fixed some missing radio button not being converted from checkboxes.
  • Fixed hover highlighting working over GUI when holding down your mouse button.

Stay up to date on our development by following us on Twitter and Facebook!

** Notation ** This update was released on January 5th, but due to issues with our web host, nosotros weren't able to get this posted right away.

We don't normally do Monday updates (in fact, this is our start!), but due to the DDoS issues we had earlier, we worked really hard to get a new server upwardly and so we can become the server browser back online. Thank you very much for your patience during the downtime as that was completely out of our command.

Since nosotros had to practice a hotfix and so you tin can access the new chief server, this is an update of what we've been working on so far since subsequently the holidays. The motion picture tool was a much requested characteristic, so hope you bask that new addition.

We promise you all had a wonderful holiday season and permit'southward all savor the new yr – 2015!

Picture Added:

  • New hand mode Motion picture has been added to the pointer selection menu on the left side of the screen.
  • Film tin can used to launch objects using a 'pull dorsum and release' motility.
  • Motion picture works on all selected objects or on an individual object that yous click and elevate on.
  • Tin can use 'CTRL + LMB' to select multiple objects or in Hand manner use box selection then bandy to Picture show.
  • Picture is corking for pool, block stacking, and other games that require dexterity to play.

Bill of fare Easily Improvements:

  • Cards volition not begin to overlap until there are more than than 5 cards in your hand.
  • This will make information technology easier to read the text on card if you do not want to utilize ALT to zoom.

General Improvements:

  • Profoundly optimized networking traffic when modifying/manipulating multiple objects.
  • Custom objects use thirty% less cpu resource (model, figurine, deck, and board).
  • Lift height and rotation snap has been moved upwardly side by side to the top bar to avert clipping issues with lower resolutions.
  • Box selection will no longer select objects that are subconscious in fog of state of war.
  • Recreated the manus icon for the mitt mode selection menu.

Fixes:

  • Fixed adding or removing a password from your game non updating for people joining through Steam friends.
  • Fixed tables existence able to exist placed insides of bags past throwing it at the legs (lol).
  • Fixed voice chat microphone icons not actualization for all players.
  • Fixed the sharing violation error when overwriting sure saves (Hopefully).
  • Fixed sharing is caring achievement not working retroactively (must exist subscribed to your mod).
  • Fixed default video quality settings back to medium.
  • Fixed grab + lower while non in hand mode picking up objects.
  • Fixed some line tool bugs when hovering over GUI elements while measuring.

Stay upward to engagement on our development by following usa on Twitterand Facebook!

Today has been an awesome day! We found out we were called equally a daily bargain on Steam and Tabletop Simulator was offered to you all for 40% off! This discount toll will terminate on December 23rd at 10am PST, and then get information technology while you can!

Because of all your back up, we made it to the #1 spot in Early on Access games and the #4 spot out of all the height sellers! We never thought we'd run across that, so give thanks you lot very much!

And finally to top this day off, our all fourth dimension peak users at one time shot upward to 1, 644! Ii days agone, we were so happy to reach our peak of 614, simply you guys more than than doubled it!

Thank you again everyone! Nosotros hope you lot all have a wonderful holiday season. See you lot next year!

Happy holidays everyone! This volition exist our concluding update to Tabletop Simulator for 2014, so nosotros hope you all take a wonderful holiday flavor with your family unit and loved ones, and nosotros'll see you all in 2015!

Until so, Tabletop Simulator is on sale for 33% off during the Steam Vacation Sale through January second at 10am PST and we've got a brand spanking new "serious" trailer up on the store page and on YouTube.

Arrow Pencil and Eraser:

  • New pencil and eraser models when being in those pointer modes.
  • Pencil model helps with drawing due to its static and accurate point.
  • Helps to remind you that you lot aren't in mitt way and cannot catch objects.
  • Fixed some alignments/accuracy issues when drawing in the air not on the table.

Rewinding and Fast-forrard Hotkeys:

  • You tin can now rewind fourth dimension by using 'CTRL' + 'Z'.
  • Fast-forward can be done by using 'CTRL' + 'SHIFT' + 'Z'.
  • Equally always you tin can still command this by using the arrows on the top right.
  • Added a chat message to let you know when you are rewinding/fast-forwarding.

General Improvements:

  • Improved voice chat to reduce the annoying voice stuttering that occurred.
  • Custom Model now supports multiple dissever objects/meshes; yous no longer must merge your meshes.
  • Option to hide player pointers in the hidden areas has been added to the right click menu.
  • Improved and fixed graphics quality settings to be more than in line with their names.
  • Steam Cloud now also syncs saved Chest objects.
  • Other people's pointers will no longer clip through your ALT zoom on cards.
  • Load consummate letters will only appear for custom content taking at least a half a 2nd to load to avoid chat spam.
  • Animated RPG figurines will now save what state they were in when saving and loading (dead or mode).

Custom Card Fixes:

  • Stock-still many issues with conflicting deck ids on merged decks loading from the chest.
  • Fixed loading the same deck multiple times from the chest causing strange stuff to happen.
  • Fixed some issues loading multiple old saves in row with custom cards.

Fixes:

  • Fixed stack loading bug where the chips would stop up beingness blocks instead of chips.
  • Fixed some RPG figurine errors on affecting clients.
  • Fixed some menu bugs in the Cardbots decks.
  • Fixed black become bowls giving white pieces.
  • Fixed some settings not properly resetting on the settings menu.
  • Stock-still pointer bug where it would improperly display the role player'due south pointer as white when offset spawned.

Hash out this post on our forums.

Stay upward to date on our development by post-obit us on Twitter and Facebook!

Stacking custom objects was a much requested feature and now we have it! Stack your custom objects just like the poker chips practise! Promoted players can now spawn saved objects, and yous can too now subscribe to the workshop and have it download without restarting the game! And of class there are a lot of other bully improvements as well.

Nosotros were also called every bit ane of the tiptop 100 games for Indie of the Year at IndieDB, so delight vote for united states to brand the top 10!


If yous missed it, our latest tutorial series video is now live. This one is all about the RPG Kit. Check it out!

Custom Stack Objects:

  • Choosing blazon 'Chip' from the custom model importer will allow your custom objects to stack just similar the poker chips do.
  • Create your ain stacking currency or something new altogether.
  • Custom colliders volition not work with the new stacking type.
  • Checkers tin now too be stacked to brand your Kings even more noticeable.
  • Improved the spawn position when removing an object from a stack.

Saved Object Improvements:

  • Promoted players can now spawn objects from their saved chest.
  • Anyone on a server can now relieve objects to their chest for future use.

NAT Punchthrough Improvements:

  • NAT punchthrough is how the game establishes connexion behind peoples' routers without having to port forrard.
  • You lot tin can now toggle between automatic, enable, or disable NAT punchthrough when hosting a server.
  • Virtually people should exist fine with automatic, but if you are having trouble hosting effort /testconnection in game, port forwarding 11155, and alter NAT settings.
  • Automated works past checking and seeing if you lot accept a public address, if you lot practice not so NAT is enabled.

Block Players Improvements:

  • Blocked players are at present saved to the BlockList.json in 'Documents/My Games/Tabletop Simulator'.
  • Blocked players volition no longer reset when you reset your settings.
  • Human readable list thanks to the json format.

Workshop Improvements:

  • You no longer must restart the game after subscribing to a mod on the Workshop, it will download while it's running.
  • Workshop Game list will automatically repopulate with new subscribed mods if open when subscribing.
  • Added an Open Workshop push in the Workshop Game List that opens the Workshop in the overlay.

General Improvements:

  • Overall object physics improvements when calculation and removing objects (stacks, bags, decks, etc).
  • Filigree snapping will work at low lift height, but not when lowering an object with 'T'.
  • Number key actions like rotate dice or RPG kit animations now work with the numpad besides every bit the normal number keys.
  • Optimized bag saving to reduce autosave stutter with many bags.
  • Boards from the chest can be drag and dropped spawning at that location like other objects.
  • Added error cheque to custom model mesh generation.
  • Slightly improved the stop carte search animation.

Fixes:

  • Fixed issue shaking an object would cause it to rotate incorrectly for clients.
  • Fixed the achievement "Speed Machine".
  • Fixed gravity getting stuck on zero gravity.
  • Fixed Steam Cloud to work with the new Json salve format.
  • Fixed the smooshed clarification field when right clicking on a deck.
  • Fixed boards being spawned from the chest menu not showing up for other players.
  • Fixed sideways property beingness lost when resetting a deck.
  • Fixed search stack existence visible on transparent tables.
  • Fixed collision issues with photographic camera.
  • Stock-still some stack objects backdrop that weren't being transferred properly.
  • Fixed mesh download bar cleanup.
  • Fixed removing fries from a scaled stack causing information technology to fall over.

Stay upwards to date on our development by following us on Twitter and Facebook!

Discuss this postal service on our forums.

Nosotros didn't recall it was possible in such short notice, but we did it! We fabricated the elevation 100 in the Indie of the Year at IndieDB! But it'southward non over however! For the side by side 9 days you can vote for united states for the top spot. Assistance us go to the top 10 by spreading the word and voting for us here.

When you go to our page, click the red "Vote for this Game" button and it will bring you to another page where you lot have to choose between others in our category. Click the "Vote" button next to Tabletop Simulator and y'all'll be all set!

Thank you once again then much everyone for making this all possible!


2014 Indie of the Year Awards via Indie DB

Talk over this post on our forums.

As a lot of you have noticed, we take added achievements to Tabletop Simulator. Hope you lot enjoy earning them! Good luck! If you have any practiced suggestions for more achievements, mail on our forums and we may just add it! In addition, nosotros've got some new goodies like toggling rotation snapping, pinnacle control, and overall full general improvements.

Be certain to check out our Tutorial Series to help you forth your Tabletop Simulator journeying!

Achievements Added:

  • Steam achievements have been added to the game.
  • You tin bank check out the total list on Steam.
  • Playtime achievements unfortunately do non retroactively piece of work.
  • Workshop upload achievement does retroactively work if yous are subscribed to your ain mods.

Rotation Snapping:

  • You tin can at present toggle between fifteen°, xxx°, 45°, 60°, and ninety°rotation snapping (default 15°).
  • The UI button on the left side has an angle when pressed it volition bike through the degrees.
  • Utilize 60° for your hex objects, 45° for cards, and xv° for very precise control, etc.
  • This will assist yous more rapidly orientate your objects for each system.

Raise Height:

  • You can now control the default holding height of your objects.
  • The UI button on the left side has a homo lifting a bar, click on that and move the slider.
  • You lot can use this in combination with 'R' to lift objects very high.

Search Improvements:

  • Searching a face up deck will return face when searching is stopped.
  • Searching no longer grabs whatever loose cards that are in the area of the search.

Tooltip Improvements:

  • Tooltips will no longer clip off the edge of the screen.
  • Tooltips have been added to the UI elements on the left side of the screen.
  • Tooltips will at present resize to fit the content of any text is supplied.
  • Can use BBcode in the object name to give the text some flair.

Full general Improvements:

  • Reduced the shininess of all cards, especially on the Field groundwork.
  • Bags in quondam saves will default to brown instead of grey/white.
  • Updated some miscellaneous UI icons.

Fixes:

  • Fixed dominoes non having sounds on the "cardboard" surface.
  • Fixed the bugged out table effect, when the table cannot be reset afterward flipping (for real this fourth dimension!).
  • Stock-still bug with normal textures not existence imported correctly.
  • Stock-still issues with normal textures being accidently deleted when removing similar objects.
  • Fixed existence able to unsubscribe from a Workshop modern when deleting.

Hash out this postal service on our forums!

Stay upwards to engagement on our development by post-obit u.s.a. on Twitter and Facebook!

Function 3 of our new Tutorial Series for Tabletop Simulator is now live! This tutorial gives yous a more advanced look at the various controls in Tabletop Simulator.
Check it out!


TRANSCRIPT

Happy Thanksgiving! For Update v3.3, Tabletop Simulator is 33% off in the Steam Fall Sale until Dec 2 at 10am PST! The double 3'southward must be a sign!

Wednesday isn't usually our update day, but we decided to become one out for yous early on before the Thanksgiving weekend began, and then savor! This update focuses on a rebuilt save format, making it much easier overall and giving users more than control over them. This also means that y'all can now properly save custom decks to your breast!

Recollect to check out our Wiki for additional help. If yous are registered on our forums, you are welcome to add anything related to Tabletop Simulator to aid your fellow community members.

Rehauled Save Format:

  • New Json salve format, a human readable format that will permit more control over objects.
  • Optimized the save code to avoid whatsoever stutter when saving.
  • Json is very expandable without having to worry about breaking onetime version salve files.
  • Old saves volition still work but fine, all new saves will be Json.
  • Json will allow modders to create save generators with external tools.
  • Modify the scaling of an object in each axis independently in the save file.

Change Objects Physics:

  • Can now modify the physics backdrop of object by modifying the Json salvage files.
  • There are two classes – the Rigidbody (mass, drag, etc) and physics fabric (friction, bounciness, etc).
  • You can read upward on how to change these properties on our Wiki page.

Custom Card Improvements:

  • Overall stability improvements for loading and saving custom decks.
  • One broken download for cards will non mess up the rest of the cards downloaded.
  • Yous tin run into the progress of custom cards because they will visually update during the download.
  • Merged decks saved to the breast volition now properly load.
  • You can now load decks from a relieve file using the expand arrow (some older saves will not work).
  • Custom Decks at present cleanup on RAM much better when they are deleted individually.

General Improvements:

  • Color tinting numberless is now working, this should assist organize your saves.
  • Improved the spawn position when pulling a card from a deck of cards.
  • Grid settings now reset when the tabular array resets.
  • Meliorate URL cleanup for custom content with automatic url whitespace trimming, might assistance with RAM usage in sure scenarios.
  • Empty server names will now default to "?".
  • Improved object network syncing, when FPS is depression and ping is high.
  • Reduced other players pointer smoothing, so the positions are more accurate.

Fixes:

  • Download status beingness incorrect when loading direct from one salve to another.
  • Fixed flip table bug not allowing the table to respawn or load another game.
  • Fixed floating deck bug when loading locked decks.
  • Stock-still notification pointer sound distance.
  • Cards taken from a deck at present inherit the deck'due south grid setting.

Discuss this post on our forums!

Stay up to date on our development by following us on Twitter and Facebook!